2 thoughts on “Mountain race track

  1. Hi,
    I found this track to be far too narrow for racing: there isn’t really enough room to overtake. I’ve “fixed” this by scaling the whole track upwards to be twice as big, but that’s not ideal (and, I think, reduces how tight the bends are).
    Is there any chance you could fix this and update?
    I had the same issue with the Lake Race Track asset: in a perfect world you’d make this track wider too. I get that the lake track is more of a free demo asset, but it’s still nice to be able to “just use stuff” without having to fiddle around.
    Aside from this, it would be nice to have at least the option of colliders on the large decorative rocks (again, this is true of the lake asset).
    Finally, is there any part of the track that is flat/level? It’s nice to have a level bit of track to start my cars on (again, I did some stuff to work around the problem I was having: my cars were sliding off the track sideways while they waited for the green light to start the race:).
    With all of your tracks, it would be awesome if they came with a set of waypoints that marked the centre, and ideally the sides of the track to make it easy for AI to navigate. E.g., for my game, I’ve added some using the waypoints from the Unity Standard Assets.
    We also have the “Race Track” asset, that one’s great as-is:)
    Thanks anyway for some neat race tracks, we’ve been enjoying playing with them so far:)

    Regards,

    codeBiscuit:)

    1. Thank you for your feedback. I will consider making these changes in a future update, and will also implement these in future tracks. Thanks!

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