I have participated in a Hackathon, hosted by Accenture. The proposed project was very interesting: a social app for blind people. The technical requirements for the app were pretty obvious for this scenario. The app had to have an interface friendly towards people with total or partial blindness. I was very happy to work on […]
This is a quick tutorial on how to export your Unity project to Xcode and then from Xcode to the App Store without errors, fixing these errors and warnings: – Module ‘GoogleMobileAds’ not found; – Missing Marketing Icon; – Push notifications not enabled; – Undefined symbols for architecture armv7.
I was building a racing game which uses a fake currency. The player receives money when winning races, money that he can use to buy new cars or unlock new tracks. But what if the player was playing during the day on his phone, and at night on a tablet? I wanted the progress to […]
Here is how the final product looks like: The required parts are: – an Arduino Uno board; – a LCD shield; – a relay; – two brick buttons; – cables. The case is optional, but here is the 3D model if you want to 3D print it: http://www.thingiverse.com/thing:2008460 We will connect our fishtank’s lamp […]
Inspired by the concept design of the folks over at invisionapp.com I decided to animate a login form using CSS3. It looks great for mobile devices apps or just websites. You can look at the code over at jsfiddle.net, and you can use it however you like, as long as it is for non-commercial purposes. That’s it! I hope […]
So I decided to enter the mobile game market (a little late, I know), by creating a mobile game for iPhones primarily, and then port it to Android devices and Windows phones. The game will be targeted to children. I choose ImpactJS as the main platform, because it uses the canvas HTML5 element to do […]
For those of you who use ImpactJS, transitioning between levels can be easier! Just use the Director plugin, available for free at github. Here’s a step by step tutorial on how to do that: